@inproceedings{10.1145/2945292.2945293,
author = {Sturm, Timo and Sousa, Miguel and Th\"{o}ner, Maik and Limper, Max},
title = {A Unified GLTF/X3D Extension to Bring Physically-Based Rendering to the Web},
year = {2016},
isbn = {9781450344289},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/2945292.2945293},
doi = {10.1145/2945292.2945293},
abstract = {We present a unified material description and transmission format for real-time, physically-based shading. Our format is general enough to be used consistently across multiple rendering systems and platforms, covering a wide range of applications from desktop to Web. Furthermore, our format's expressiveness allows to represent a wide variety of real-world materials. First, we define a common parameter set for physically-based shading in modern, real-time 3D graphics systems. We then demonstrate its applicability for several types of materials on different rendering systems. Finally, we propose a transmission format, in the form of extensions for the glTF and X3D standards.},
booktitle = {Proceedings of the 21st International Conference on Web3D Technology},
pages = {117–125},
numpages = {9},
keywords = {glTF, real-time rendering, X3D standardization, physically-based rendering},
location = {Anaheim, California},
series = {Web3D '16}
}