Welcome to my homepage!

My name is Max Limper, and I'm a computer graphics researcher at the Fraunhofer IGD in Darmstadt, Germany. My primary fields of interest are mesh processing, 3D data compression and transmission, and texture mapping. I'm currently working towards my PhD at the GRIS Group of TU Darmstadt. Furthermore, I am heading the development of instantUV, a framework for automated and optimized mesh processing and texture mapping.

On this page, you can find some information about my research publications. You can also find some of my creative, free-time private stuff, which is, at least loosely, related to computer graphics or game projects. If you want to contact me, please write an email to my ACM address: max.limper( at )siggraph.org

Enjoy your stay, and have fun!

latest updates
  • 2016-06-01
    source code for EG 2016 paper (mesh saliency) online
  • 2016-05-07
    new publication and tech demo:
    saliency-aware mesh simplification (EG 2016)
  • 2015-12-19
    new tech article:
    transforms and volumes in scene graphs
  • 2015-04-07
    two new publications:
    Web3D 2015 and chapter in WebGL Insights
  • 2015-04-07
    new publication:
    chapter in real-world visual computing book
  • 2015-01-31
    new tech article:
    batched rendering with WebGL 1.0
  • 2014-08-21
    page online