Welcome to my homepage!

My name is Max Limper, and I'm a computer graphics researcher at Fraunhofer IGD and a PhD student at TU Darmstadt, Germany, under the supervision of Dieter W. Fellner. Recently, I also spent 6 months in Vancouver, visiting Alla Sheffer's Digital Geometry Processing Group at UBC.

My primary fields of interest are UV mapping, mesh processing, and 3D data compression and transmission. I am currently heading the development of InstantUV, a framework for automated UV mapping and Web-ready 3D content optimization.

On this page, you can find some of my publications on 3D graphics topics. You can also find some of my creative, free-time private stuff, which is, at least loosely, related to computer graphics or game projects. If you want to contact me, please write an email to my ACM address: max.limper( at )siggraph.org

Enjoy your stay, and have fun!

latest updates
  • 2017-08-12
    slides for SIGGRAPH glTF BOF talk online
  • 2017-05-06
    new article: 3D In Every-Day Life
  • 2017-03-04
    slides for GDC Khronos Meetup talk online, Tech section merged into publications
  • 2016-06-01
    source code for EG 2016 paper (mesh saliency) online
  • 2016-05-07
    new publication and tech demo:
    saliency-aware mesh simplification (EG 2016)
  • 2015-12-19
    new tech article:
    transforms and volumes in scene graphs
  • 2015-04-07
    two new publications:
    Web3D 2015 and chapter in WebGL Insights
  • 2015-04-07
    new publication:
    chapter in real-world visual computing book
  • 2015-01-31
    new tech article:
    batched rendering with WebGL 1.0
  • 2014-08-21
    page online