This page lists some of the work which I have published, including links to project pages, preprints, supplemental material and videos, where available. A full list of all my academic publications can be found via Google Scholar.
Mesh Saliency via Local Curvature Entropy
M. Limper, A. Kuijper, D. W. Fellner
Eurographics 2016 (Short Papers)
Fast and flexible saliency estimation for weighted mesh simplification.
Evaluating 3D Thumbnails for Virtual Object Galleries
M. Limper, F. Brandherm, D. W. Fellner, A. Kuijper
ACM Web3D Conference 2015
Comparing bandwidth consumption of 3D meshes and 2D image series.
SRC - a Streamable Format for Generalized Web-based 3D Data Transmission
M. Limper, M. Thöner, J. Behr, D. W. Fellner
ACM Web3D Conference 2014
A flexible, real-world format for progressive transmission of 3D mesh data.
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
M. Limper, Y. Jung, J. Behr, M. Alexa
Computer Graphics Forum 32 (7) (Proc. Pacific Graphics 2013)
A straightforward method for progressive representation of triangle meshes, useful for low-complexity streaming.
Fast Delivery of 3D Web Content: A Case Study
M. Limper, S. Wagner, C. Stein, Y. Jung, A. Stork
ACM Web3D Conference 2013
A comparative study on the real-world performance of the most widely used 3D mesh data formats for the Web.
hare3d: Rendering Large Models in the Browser
C. Stein, M. Limper, M. Thoener and J. Behr
In: P. Cozzi (Editor): WebGL Insights, A K Peters/CRC Press, August 2015
An architecture for loading and rendering large models using WebGL.
Web-Based Delivery of 3D Mesh Data for Real-World Visual Computing Applications
M. Limper, J. Behr, D. W. Fellner
In: M. Magnor, O. Grau, O. Sorkine-Hornung, C. Theobalt (Eds.): Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, A K Peters/CRC Press, May 2015
A compact introduction to Web-based delivery of 3D mesh data.
3D In Every-Day Life: Four Reasons Why It Didn't Work Earlier (And Why It Could Work Now)
Some personal comments and thoughts on the exciting trend of 3D for everyone.
Local Curvature Entropy for Saliency-Weighted Simplification
Small project page and demo for the respective Eurographics 2016 short paper.
Computing and Maintaining Transforms and Volumes in Scene Graphs
Small recap of the topic, plus a mini demo and a schematic overview figure.
Batched Rendering with WebGL 1.0
An article about benefits of batched rendering with WebGL 1.0, including an online demo.
glTF 2.0 Export in InstantUV
SIGGRAPH 2017 glTF BOF (August 3, 2017)
The Pug. A Comprehensive Excursion on its Roles and Perception with an Emphasis on German Culture.
The Un-Distinguished Lecture Series (UDLS), Vancouver, BC (March 17, 2017)
PBR-ready glTF in instant3Dhub / instantUV
GDC 2017 Khronos WebGL/WebVR/glTF Meetup (March 2, 2017)
Physically Based Materials in glTF - Current State
M. Limper, T. Sturm
SIGGRAPH 2016 WebGL & glTF BOF (July 27, 2016)
Fully-Automatic Creation of Compact, Textured 3D Mesh Representations
Eurographics 2016 Doctoral Consortium Presentation (May 9, 2016)
X3DOM: Instant 3D, the HTML Way
M. Limper, J. Behr
WebGL Meetup by the Khronos Group, Milano Chapter (December 17, 2015)
High-Performance Visualization of Massive CAD Data with WebGL
M. Limper, C. Stein, J. Behr, M. Thöner
SIGGRAPH 2015 WebGL BOF (August 12, 2015)